AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Switzerland - Q1 2022
In Q1 2022, the top third person games on Android in Switzerland showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Throughout the first quarter of 2022, the leading third person games on Android in Switzerland displayed diverse trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights are available on their platform.
Twerk Race 3d — Fun run game! saw a notable increase in weekly downloads, starting modestly with 15 downloads in late December and peaking at 6.6K in the week of January 31. Downloads then declined gradually, landing at around 1.7K by the end of March. Active users followed a similar pattern, beginning with 286 in mid-January and reaching a high of 8.9K by the end of January, before tapering off to approximately 4K by the end of March.
Race Master 3D - Car Racing experienced a fluctuating trend in weekly downloads, starting at 4.2K in late December and dipping to around 1.4K in early March, before rising to just over 2K by the end of March. Revenue showed a gradual decline from $375 in late December to $86 in late January, with minor variations thereafter, stabilizing around $289 by the end of March. The game’s active users saw a decline from 15.3K in late December to 10.4K by the end of March.
Subway Surfers had consistent weekly downloads, starting at 2.6K in late December and maintaining levels around the 1.9K mark throughout the quarter. Revenue peaked at $574 in late December, dipped slightly, and then surged to $962 by the end of March. Active users saw a peak at 52.3K in early February, with fluctuations throughout the quarter, ending at 49.2K in late March.
Going Balls maintained steady weekly downloads, beginning at 2.4K in late December and fluctuating slightly to end at 1.6K in late March. Revenue was relatively low and stable, peaking at $185 in late December and hovering around $43 by the end of March. Active users remained consistent, starting at 8.4K in late December and ending at approximately 8.6K in late March.
Stumble Guys showed a steady increase in weekly revenue, starting at $459 in late December and reaching $1.4K by the end of March. Weekly downloads were stable, fluctuating between 1.2K and 2K throughout the quarter. Active users saw a significant rise from 6.8K in late December to 11.6K by the end of March.
For more comprehensive insights and detailed data, visit Sensor Tower.